Information Technology
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Interactive 3D Graphics

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Course Features

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Duration

2 months

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Delivery Method

Online

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Available on

Limited Access

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Beginner

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Teaching Type

Self Paced

Course Description

This class will teach you about the basic principles of 3D computer graphics meshes transforms cameras materials lighting and animation

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

Prerequisites/Requirements

Knowing how to program in some language is all youa\x80\x99ll need to get started Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging Familiarity with vectors and matrices will ease your way but

What You Will Learn

IntroductionMotivation and a trip down the graphics pipeline, laying out the fundamental processes

Points, Vectors, and MeshesThe basics of D geometry definition

Colors and MaterialsColor representation, material computations, transparency

TransformsTranslation, scale, rotate and how to properly combine all these

MatricesTransform representation and how to fully control these

LightsDirectional and point light sources

CamerasHow the camera is defined

Textures and ReflectionsColor and opacity textures, along with reflection and normal mapping

Shader ProgrammingAn introduction to programming vertex and pixel shaders

Interaction and AnimationHow to select and make objects move

Course Instructors

Eric Haines

Instructor

Instructor

Gundega Dekena

Instructor

Instructor
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