Emerging Technologies
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Hands On Training
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Virtual Reality

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Course Features

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Duration

3.59 hours

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Delivery Method

Online

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Available on

Limited Access

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Intermediate

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Teaching Type

Self Paced

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Video Content

3.59 hours

Course Description

This detailed overview will help you get started on your VR journey. It covers the hardware, development processes, toolsets, and toolsets needed to deliver VR experiences for desktop, web, and mobile. This course is taught by Tony Parisi, a veteran in the VR industry, and will open up the 3D doors to wonder for any developer, beginner developer, or artist who is eager to get into the world of VR.

Tony Parisi, Head VR and AR at Unity Technologies is a VR evangelist that has been actively involved in the field for more than twenty years. He is a co-creator of the 3D graphics standards VRML, X3D, as well as a major contributor for glTF (the new file format standard that allows 3D web and mobile applications). Tony has authored many O'Reilly Media titles including Learning Virtual Reality , Programming 3D Apps with HTML5 & WebGL and : Up and Running .

Course Overview

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International Faculty

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Post Course Interactions

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Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

Learn the basics of VR development from a 20 year VR evangelist

Get a detailed look at the most popular VR hardware systems in use today

Understand new input devices like haptic systems and 6DOF controllers

Explore the development processes for desktop, mobile, and web based VR

See how VR apps for Oculus Rift, Gear VR, and Google Cardboard are created

Learn about the Web VR API, Threejs, Google VR SDK, and WebGL

Explore the basics of working with Unity 3D, the dominant VR game engine

Gain direct experience in developing VR applications for multiple platforms

Course Instructors

Tony Parisi

Instructor

Tony Parisi is the instructor for this course
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