Information Technology
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Game Design Fundamentals

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Course Features

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Duration

85 minutes

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Delivery Method

Online

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Available on

Downloadable Courses

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Accessibility

Desktop, Laptop

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Language

English

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Subtitles

English

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Level

Beginner

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Teaching Type

Self Paced

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Video Content

85 minutes

Course Description

If you have a game idea that you want to bring to life but don't know where to start, Game Design Fundamentals can help you get there. This course will guide you through the process of turning your idea into a fully-fledged game.

The first step is to nail down your game idea. This involves defining the concept, setting, characters, and gameplay mechanics. Once you have a clear vision for your game, you can move on to the next step.

After establishing your idea, it's important to determine your timelines and resources. This includes setting deadlines for each stage of development and identifying the tools and software you'll need. Proper planning in this phase will ensure a smooth and efficient development process.

Next, you'll need to create a Technical Design Document (TDD). This document outlines the technical aspects of your game, such as the architecture, user interface, and game mechanics. It serves as a blueprint for your development team and helps ensure that everyone is on the same page.

Finally, you'll put together an outline that will serve as the roadmap for building your game. This includes breaking down the development process into manageable tasks and assigning them to team members. By following this outline, you'll be able to stay organized and make steady progress towards completing your game.

Game Design Fundamentals is a comprehensive course that covers all aspects of game design and development. Whether you're a beginner or already have some experience in game development, this course will provide you with the knowledge and skills needed to turn your game idea into a reality.

Course Overview

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International Faculty

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Post Course Interactions

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Hands-On Training,Instructor-Moderated Discussions

Skills You Will Gain

What You Will Learn

Learn about creating the game premise

Learn about planning the game development

Learn about starting the development

Course Instructors

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Thomas Winkley

Instructor

Thomas Winkley is an audio engineer, podcast producer and, Street Fighter junkie. As a Unity Certified Instructor and Programmer, he finds joy in teaching others skills and helping them skill up in w...
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